In addition, the game also includes the opening and ending sequences from all five Street Fighter II games and an edited version of Street Fighter II: The Animated Movie as bonuses. All bonus stages are removed, although curiously, the background music is retained and can be found in the gallery section of the main menu. When using the CPS orchestration, CPS-style music from the obscure Japanese Sharp X68000 port of Super Street Fighter II is used for the "New Challengers" and Akuma, as they were not present in the original CPS SFII trilogy and thus did not originally have any CPS arrangements. The game also allows the option to set between CPS, CPS II and arranged renditions of the game's soundtrack (the arranged versions were originally used for the FM Towns and 3DO versions of Superand Super Turbo respectively). The character endings are the same as Super Turbo.
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The fighting stages use the same backgrounds and graphics from Super Turbo but restores a few breakable elements not seen since the original Street Fighter II: the Fūrinkazan signs in Ryu's stage the dual barrels and stack of boxes in Ken's stage and the lamp from E. item 6 USED PS2 PlayStation 2 Street Fighter III 3rd STRIKE 50342 JAPAN IMPORT 6 - USED PS2 PlayStation 2 Street Fighter III 3rd STRIKE 50342 JAPAN IMPORT 25.75 Last one +18. The third and final iteration of Street Fighter III, 3rd Strike further updates the games roster (adding five new characters, including Chun-Li from earlier Street Fighter games) and gameplay mechanics. In the single player game, all the opponents faced are in "Super T" mode. Street Fighter III: 3rd Strike - Fight for the Future is a 2D fighting game developed and released by Capcom for arcades (running their CP System III hardware) on May 12, 1999. Rules from each game apply when selecting one's roster (for example, one cannot choose the same character as the other player if both are playing on "Normal" or play as the four bosses). Players can pit a character from one version against one from another from a different game (i.e.: "Champ" Ken vs. Each version of the characters play exactly as they were featured in said game (albeit minor bugs/changes, such as Super Sagat 's Tiger Shots and Vega's Wall Dive command), including the use of the same animation frames and voice actors. Hyper allows players to select from up to five different incarnations of the character roster: the original Street Fighter II, Champion Edition ( Dash in Japan), Hyper Fighting ( Dash Turbo in Japan), Super and Super Turbo( Super X in Japan). Although originally released as a PlayStation 2 game in Japan, it saw a limited arcade release in Japan and Asia.
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An earlier form of this concept was featured in the compilation Street Fighter Collection 2 (for the PlayStation), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game.
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Hyper Street Fighter II is an arranged version of Super Street Fighter II Turbo that allows players to select from all playable incarnations of the characters that were featured in the five arcade installments of Street Fighter II. Further information: Hyper Street Fighter II